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Understood. Are you compiling tdegames with hidden symbols enabled?
Nope. I disabled all of that long ago. Only the core packages.
CFLAGS=$CPUOPT \ CXXFLAGS=$CPUOPT \ ./configure \ --prefix=${PREFIX} \ --sysconfdir=${SYSCONFDIR} \ --libdir=${LIBDIR} \ --mandir=${MANDIR} \ --with-qt-dir=${QTDIR} \ --with-qt-includes=${QT_INCLUDE_DIR} \ --with-qt-libraries=${QT_LIB_DIR} \ --disable-setgid \ --enable-closure \ $DEBUG_AUTOTOOL_OPT || exit 1
I have used --enable-closure since the beginning and I tried without. Same failure.
I don't understand what changed. I have been very busy lately and haven't had time to tinker with anything. Everything should be the same as the last build run on April 11. There are only a dozen or so commits since my last build run.
Darrell
Are you sure nothing else changed on your build system (updated packages, etc.)? As you say with only a dozen commits it isn't likely that the problem lies solely in the TDE sources. The fact that this is an Autotools package also rules out any problem with the tdelfeditor binary, changes to which made up quite a few of those commits.
What is more puzzling is that tdegames builds fine on Debian and Ubuntu--this will hinder my ability to debug: https://quickbuild.pearsoncomputing.net/~trinity/+archive/trinity-nightly-bu...
Tim