When viewed from the perspective that Qt4 is
(probably)
influenced by
cell phone design, then I start to see some of
the
challenges with
Qt4. That does not make Qt4 "right" or
"wrong" in
itself, but sheds
light on whether Qt4 is an appropriate tool set
for the
desktop style
of computing. Sounds to me that Qt4 is a good
selection
for hand-held
devices but perhaps not so great for desktop
computing.
Nokia didn't design Qt4, Trolltech did.
Before being
bought.
Aha, my conclusion is incorrect. :)
Looks like Qt4 was around in late 2005:
http://en.wikipedia.org/wiki/Qt_%28framework%29#Current.
Same article, I read the following:
"The next major version of Qt will be Qt 5. It is expected to be released in 2012.
This new version will mark a major change of paradigm in the platform, with
hardware-accelerated graphics...."
I wonder whether than means hardware graphics acceleration will become a requirement to
use Qt5 based apps. The GNOME developers traveled that same road with GNOME 3.
I hope it's not "required", but sure would be a great feature if they made
it "optional". Not all graphics cards have good drivers that enable the hardware
accelerations, and not every Linux user will want to use proprietary ATI/AMD or nVidia
cards (I've not checked the status of the nouveau driver (nor do I care since I'm
not an nVidia user), and I'm not aware of a similar project for ATI/AMD cards).
If they do make it optional, that would be great for game designers (or wannabe game
designers like myself) who want to use Qt for the UI.
--
Kris Gamrat
Ark Linux webmaster