On Thu, 20 Mar 2014 19:33:34 -0400
Alexandre <ac586133(a)hotmail.com> wrote:
Re: [trinity-devel] K->T image rebranding: any
volunteer?
>
> > Ugh, that's a *lot* of files. I can try to tackle them if no one else
does,
> > but it's going to take a while.
> Nicer would be a mini how-to to edit svg(z) files.
Even nicer if we eat our own dog food by using Trinity apps.
>The only Trinity vector graphics app I am aware (for editing, not viewing) is
karbon14. I do not know what the
>results will be like. I'm just not a graphics person and really don't know
where to start without a how-to.
karbon14 is missing basic tools for any reasonable vector manipulation. You need
Inkscape.
> I am not convinced every single image instance of
a K has to be converted to a T. Possibly just deleting the K
>will be sufficient for all but a few of the images. Yet even to do that I am ignorant
of the basics without instructions.
The problem is that this isn't the sort of thing that lends itself to simple
instructions, and
in most cases a deletion won't work very well. I just pulled four of the icons at
random, and it looks like three of them need a logo transplant and one needs a
replacement "k"--except that I don't think the font used matches anything I
have, so
I'm going to have to take a standard sans font and mess around with it. Deletion is
not a good idea for any of them--this is already a very minimalist icon set.
I might be able to lay out instructions for how to perform a logo transplant on this
particular set of icons once I have the time to create a simplified monochrome copy
of the current logo, but it won't generalize very well--the first step is always
"tweak
the logo you're going to transplant in until it looks right".
Does it really worth it to take all that time to
rework all of these pictures, for an icon theme that is probably not used at all,
or next to not used? For me, even Crystal SVG is badly outdated. TDE does not even use the
latest version of it, being stuck in 2005.
Plus, then they'll need to be converted to png, for 16, 24, 32, 48, 64, 128 pixels
sizes.
There's a mass-export tool for the PNGs, once we have the SVG. That isn't a
problem.
E. Liddell