In tdebase/kicker/data/kickoff, are image files that need branding updates:
kmenu_active.png kmenu_basic.mng kmenu_flipped.mng kmenu_vertical.mng
I updated kmenu_active.png (GIT hash d4e6607ad6a9bfc49f4dfeced379c136704714b1), but the other three are animated (MNG) files that I can't perform mere touch up with kolourpaint. To my knowledge no TDE apps support MNG editing (viewing yes, editing no).
The only app I find for that is GIMP and I won't go there.
Would somebody with some MNG skills look at updating those three MNG images?
To update the logo, you should be able to grab the same from the kmenu_active.png I uploaded to GIT.
Thank you !
Darrell
These aren't used anymore if my kicker patches got pushed. I forget.
I'm pretty sure. Let me get back to you but a few of them aren't needed iirc ill look at it tomorrow.
Cal On Mar 31, 2012 7:06 PM, "Darrell Anderson" humanreadable@yahoo.com wrote:
In tdebase/kicker/data/kickoff, are image files that need branding updates:
kmenu_active.png kmenu_basic.mng kmenu_flipped.mng kmenu_vertical.mng
I updated kmenu_active.png (GIT hash d4e6607ad6a9bfc49f4dfeced379c136704714b1), but the other three are animated (MNG) files that I can't perform mere touch up with kolourpaint. To my knowledge no TDE apps support MNG editing (viewing yes, editing no).
The only app I find for that is GIMP and I won't go there.
Would somebody with some MNG skills look at updating those three MNG images?
To update the logo, you should be able to grab the same from the kmenu_active.png I uploaded to GIT.
Thank you !
Darrell
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These aren't used anymore if my kicker patches got pushed. I forget. I'm pretty sure. Let me get back to you but a few of them aren't needed iirc ill look at it tomorrow.
I checked the entire source tree:
kmenu_basic.mng is referenced in tdebase/kicker/libkicker/panelbutton.cpp:878.
The other two MNG files only show up in the make files for installing. Probably are not used anywhere and probably can be deleted.
As I mentioned, I already updated kmenu_active.png.
Darrell
In tdebase/kicker/data/kickoff, are image files that need branding updates:
kmenu_active.png kmenu_basic.mng kmenu_flipped.mng kmenu_vertical.mng
I updated kmenu_active.png (GIT hash d4e6607ad6a9bfc49f4dfeced379c136704714b1), but the other three are animated (MNG) files that I can't perform mere touch up with kolourpaint. To my knowledge no TDE apps support MNG editing (viewing yes, editing no).
The only app I find for that is GIMP and I won't go there.
Would somebody with some MNG skills look at updating those three MNG images?
To update the logo, you should be able to grab the same from the kmenu_active.png I uploaded to GIT.
Calvin, what is the status of this?
* Should I delete the two mng files that are not referenced or used anywhere in the code?
* What is the status of the one mng file that is referenced in the code?
Darrell
On 5 April 2012 12:03, Darrell Anderson humanreadable@yahoo.com wrote:
In tdebase/kicker/data/kickoff, are image files that need branding updates:
kmenu_active.png kmenu_basic.mng kmenu_flipped.mng kmenu_vertical.mng
I updated kmenu_active.png (GIT hash d4e6607ad6a9bfc49f4dfeced379c136704714b1), but the other three are animated (MNG) files that I can't perform mere touch up with kolourpaint. To my knowledge no TDE apps support MNG editing (viewing yes, editing no).
The only app I find for that is GIMP and I won't go there.
Would somebody with some MNG skills look at updating those three MNG images?
To update the logo, you should be able to grab the same from the kmenu_active.png I uploaded to GIT.
Calvin, what is the status of this?
Should I delete the two mng files that are not referenced or used anywhere in the code?
What is the status of the one mng file that is referenced in the code?
Darrell
I looked at it briefly. I say you can remove the ones not referenced, and keep the one that is to be safe.
Thanks Calvin
In tdebase/kicker/data/kickoff, are image files that need branding updates:
kmenu_active.png kmenu_basic.mng kmenu_flipped.mng kmenu_vertical.mng
I updated kmenu_active.png (GIT hash d4e6607ad6a9bfc49f4dfeced379c136704714b1), but the
other three are animated (MNG) files that I can't perform mere touch up with kolourpaint. To my knowledge no TDE apps support MNG editing (viewing yes, editing no).
The only app I find for that is GIMP and I won't go
there.
Would somebody with some MNG skills look at
updating those three MNG images?
To update the logo, you should be able to grab the
same from the kmenu_active.png I uploaded to GIT.
Calvin, what is the status of this?
- Should I delete the two mng files that are not
referenced or used anywhere in the code?
- What is the status of the one mng file that is
referenced in the code?
I looked at it briefly. I say you can remove the ones not referenced, and keep the one that is to be safe.
Thanks Calvin
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Ok. I'll delete kmenu_flipped.mng and kmenu_vertical.mng and edit/patch the respective make files.
The one remaining mng file, kmenu_basic.mng, still needs to be edited for branding.
The file is used in tdebase/kicker/libkicker/panelbutton.cpp:878.
Is there a special reason a mng file is used rather than png? If mng is required then somebody with gimp skills needs to fix the image. If png can be used then I can convert the file myself. Please let me know.
Darrell
On 5 April 2012 12:13, Darrell Anderson humanreadable@yahoo.com wrote:
In tdebase/kicker/data/kickoff, are image files that need branding updates:
kmenu_active.png kmenu_basic.mng kmenu_flipped.mng kmenu_vertical.mng
I updated kmenu_active.png (GIT hash d4e6607ad6a9bfc49f4dfeced379c136704714b1), but the
other three are animated (MNG) files that I can't perform mere touch up with kolourpaint. To my knowledge no TDE apps support MNG editing (viewing yes, editing no).
The only app I find for that is GIMP and I won't go
there.
Would somebody with some MNG skills look at
updating those three MNG images?
To update the logo, you should be able to grab the
same from the kmenu_active.png I uploaded to GIT.
Calvin, what is the status of this?
- Should I delete the two mng files that are not
referenced or used anywhere in the code?
- What is the status of the one mng file that is
referenced in the code?
I looked at it briefly. I say you can remove the ones not referenced, and keep the one that is to be safe.
Thanks Calvin
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Ok. I'll delete kmenu_flipped.mng and kmenu_vertical.mng and edit/patch the respective make files.
The one remaining mng file, kmenu_basic.mng, still needs to be edited for branding.
The file is used in tdebase/kicker/libkicker/panelbutton.cpp:878.
Is there a special reason a mng file is used rather than png? If mng is required then somebody with gimp skills needs to fix the image. If png can be used then I can convert the file myself. Please let me know.
Darrell
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iirc, MNG was a competitor to GIF that failed to gain traction.
Calvin
Is there a special reason a mng file is used rather
than png? If mng is required then somebody with gimp skills needs to fix the image. If png can be used then I can convert the file myself. Please let me know.
iirc, MNG was a competitor to GIF that failed to gain traction.
Yes.
I can see in the code that the intent in the kickoff menu is to use an animated graphic. My focus for my previous question is: is mng (animation) necessary? If not, then I can convert the image to png and patch the source code to use png rather than mng. Straightforward fix even for me. :)
If you want to keep the mng for animation, then the only app I know supporting mng editing is gimp and that is way out of my league.
Darrell
On Thu, 5 Apr 2012 09:19:41 -0700 (PDT) Darrell Anderson humanreadable@yahoo.com wrote:
Is there a special reason a mng file is used rather
than png? If mng is required then somebody with gimp skills needs to fix the image. If png can be used then I can convert the file myself. Please let me know.
iirc, MNG was a competitor to GIF that failed to gain traction.
Yes.
I can see in the code that the intent in the kickoff menu is to use an animated graphic. My focus for my previous question is: is mng (animation) necessary? If not, then I can convert the image to png and patch the source code to use png rather than mng. Straightforward fix even for me. :)
If you want to keep the mng for animation, then the only app I know supporting mng editing is gimp and that is way out of my league.
Even if we decide we want the animation, there's no reason to keep it in such an obscure format—gif is no longer patent-encumbered, and apng is a viable alternative. However, since no one so far has admitted to even seeing the thing before, I would say it can probably be downgraded to a static image without causing a riot.
If we feel we absolutely need to keep the animation, I can try to edit it--I'm familiar enough with the GIMP, but I don't often handle animated images, given that they mostly went out with the <BLINK> tag.
On 5 April 2012 15:07, E. Liddell ejlddll@googlemail.com wrote:
On Thu, 5 Apr 2012 09:19:41 -0700 (PDT) Darrell Anderson humanreadable@yahoo.com wrote:
Is there a special reason a mng file is used rather
than png? If mng is required then somebody with gimp skills needs to fix the image. If png can be used then I can convert the file myself. Please let me know.
iirc, MNG was a competitor to GIF that failed to gain traction.
Yes.
I can see in the code that the intent in the kickoff menu is to use an animated graphic. My focus for my previous question is: is mng (animation) necessary? If not, then I can convert the image to png and patch the source code to use png rather than mng. Straightforward fix even for me. :)
If you want to keep the mng for animation, then the only app I know supporting mng editing is gimp and that is way out of my league.
Even if we decide we want the animation, there's no reason to keep it in such an obscure format—gif is no longer patent-encumbered, and apng is a viable alternative. However, since no one so far has admitted to even seeing the thing before, I would say it can probably be downgraded to a static image without causing a riot.
If we feel we absolutely need to keep the animation, I can try to edit it--I'm familiar enough with the GIMP, but I don't often handle animated images, given that they mostly went out with the <BLINK> tag.
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AFAIK the animations never worked anyway as the icon for the kickoff menu. the animations were disabled because of the Qt4 port and never got re-enabled. Now that we don't even use the weird custom icons that were used by kickoff, it's irrelevant.
What the last file included does, I do not know. I will need to verify if it can be removed from the code before removing it totally.
Cal
AFAIK the animations never worked anyway as the icon for the kickoff menu. the animations were disabled because of the Qt4 port and never got re-enabled. Now that we don't even use the weird custom icons that were used by kickoff, it's irrelevant.
What the last file included does, I do not know. I will need to verify if it can be removed from the code before removing it totally.
If the image can't be removed, sounds as though we can at least convert to static PNG. Agree?
Darrell
What the last file included does, I do not know.
I will need to verify if it can be removed from the code before removing it totally.
If the image can't be removed, sounds as though we can at least convert to static PNG. Agree?
Now that I pay attention to what I wrote previously, the kmenu_basic.mng referenced in tdebase/kicker/libkicker/panelbutton.cpp:878 is to kicker/pics/kmenu_basic.mng.
The directory kicker/pics does not exist.
There is the kicker/data/kickoff directory. I believe that reference in panelbutton.cpp should be to kicker/data/kickoff/kmenu_basic.mng.
That snippet of code was from the initial import of kickoff, GIT hash fd7a608ffe99df747f0496300276b95f766c18b9, 03 Sep 2010.
I can patch the file path reference easily enough, but that still leaves the question of converting the image to GIF or PNG.
Darrell
On 04/05/2012 03:08 PM, Darrell Anderson wrote:
What the last file included does, I do not know.
I will need to verify if it can be removed from the code before removing it totally.
If the image can't be removed, sounds as though we can at least convert to static PNG. Agree?
Now that I pay attention to what I wrote previously, the kmenu_basic.mng referenced in tdebase/kicker/libkicker/panelbutton.cpp:878 is to kicker/pics/kmenu_basic.mng.
The directory kicker/pics does not exist.
There is the kicker/data/kickoff directory. I believe that reference in panelbutton.cpp should be to kicker/data/kickoff/kmenu_basic.mng.
That snippet of code was from the initial import of kickoff, GIT hash fd7a608ffe99df747f0496300276b95f766c18b9, 03 Sep 2010.
I can patch the file path reference easily enough, but that still leaves the question of converting the image to GIF or PNG.
Darrell
I'll go gimp the thing... and post a link to it...
On 04/05/2012 03:50 PM, David C. Rankin wrote:
On 04/05/2012 03:08 PM, Darrell Anderson wrote:
What the last file included does, I do not know.
I will need to verify if it can be removed from the code before removing it totally.
If the image can't be removed, sounds as though we can at least convert to static PNG. Agree?
Now that I pay attention to what I wrote previously, the kmenu_basic.mng referenced in tdebase/kicker/libkicker/panelbutton.cpp:878 is to kicker/pics/kmenu_basic.mng.
The directory kicker/pics does not exist.
There is the kicker/data/kickoff directory. I believe that reference in panelbutton.cpp should be to kicker/data/kickoff/kmenu_basic.mng.
That snippet of code was from the initial import of kickoff, GIT hash fd7a608ffe99df747f0496300276b95f766c18b9, 03 Sep 2010.
I can patch the file path reference easily enough, but that still leaves the question of converting the image to GIF or PNG.
Darrell
I'll go gimp the thing... and post a link to it...
Done:
http://www.3111skyline.com/dl/dt/tde/img/kmenu_basic.mng
http://www.3111skyline.com/dl/dt/tde/img/kmenu_basic.png
http://www.3111skyline.com/dl/dt/tde/img/kmenu_basic.xcf (gimp)
I'll go gimp the thing... and post a link to it...
Done:
http://www.3111skyline.com/dl/dt/tde/img/kmenu_basic.mng
http://www.3111skyline.com/dl/dt/tde/img/kmenu_basic.png
http://www.3111skyline.com/dl/dt/tde/img/kmenu_basic.xcf (gimp)
David, is kmenu_basic.mng a true mng (animated) and not a png? Just asking before I update the file. I don't know how to test. When I open with gimp I receive an unknown file type error.
Darrell
On 04/06/2012 11:50 PM, Darrell Anderson wrote:
David, is kmenu_basic.mng a true mng (animated) and not a png? Just asking before I update the file. I don't know how to test. When I open with gimp I receive an unknown file type error.
Darrell
Yes,
It is a true mng. However, I did NOT save it as an animation. In gimp you can save layers as animations in mng format. There was only a SINGLE layer in that file. So while it has the .mng graphics header, its does not have multi-layer animation. In essence it is a NON ANIMATED .mng :)
David, is kmenu_basic.mng a true mng (animated) and not
a png? Just asking before I update the file. I don't know how to test. When I open with gimp I receive an unknown file type error.
Yes,
It is a true mng. However, I did NOT save it as an animation. In gimp you can save layers as animations in mng format. There was only a SINGLE layer in that file. So while it has the .mng graphics header, its does not have multi-layer animation. In essence it is a NON ANIMATED .mng :)
Let's make sure the new rebranded version uses the same number of layers as the original.
If the original MNG is animated then the rebranded version should be too. If the original version is not animated --- and merely using a funky MNG container rather than PNG because the original submitter planned to use animation but never got that far :), then we can convert the image to static PNG and be done. I will update the cpp accordingly if we take that route.
Darrell
On 04/07/2012 06:08 PM, Darrell Anderson wrote:
Let's make sure the new rebranded version uses the same number of layers as the original.
If the original MNG is animated then the rebranded version should be too. If the original version is not animated --- and merely using a funky MNG container rather than PNG because the original submitter planned to use animation but never got that far :), then we can convert the image to static PNG and be done. I will update the cpp accordingly if we take that route.
Darrell
Sorry, I wasn't clear - there was NO animation in the original...
If the original MNG is animated then the rebranded
version should be too. If the original version is not animated --- and merely using a funky MNG container rather than PNG because the original submitter planned to use animation but never got that far :), then we can convert the image to static PNG and be done. I will update the cpp accordingly if we take that route.
Sorry, I wasn't clear - there was NO animation in the original...
If there was no animation in the original mng, then why bother with the mng format? Why not change to png, update the source code reference and be done?
Darrell
On 04/13/2012 04:20 PM, Darrell Anderson wrote:
If there was no animation in the original mng, then why bother with the mng format? Why not change to png, update the source code reference and be done?
Darrell
Who knows?? I say we just use the .png. I suspect somebody generated the .mng from the .png to begin with as a 'place-holder' for future animation. The, for whatever reason, never followed through with the full implementation. Either that, or the place-holder was just there for individual distros to patch with their animated files. I know suse/opensuse had a couple of different icons for the start menu that they would patch into kde3 back in the 10.x days.
If there was no animation in the original mng, then why
bother with the mng format? Why not change to png, update the source code reference and be done?
Who knows?? I say we just use the .png. I suspect somebody generated the .mng from the .png to begin with as a 'place-holder' for future animation. The, for whatever reason, never followed through with the full implementation. Either that, or the place-holder was just there for individual distros to patch with their animated files. I know suse/opensuse had a couple of different icons for the start menu that they would patch into kde3 back in the 10.x days.
Unless I read objections I will replace the MNG with a PNG and update the one source code reference accordingly.
Darrell
On 04/16/2012 04:24 PM, Darrell Anderson wrote:
If there was no animation in the original mng, then why
bother with the mng format? Why not change to png, update the source code reference and be done?
Who knows?? I say we just use the .png. I suspect somebody generated the .mng from the .png to begin with as a 'place-holder' for future animation. The, for whatever reason, never followed through with the full implementation. Either that, or the place-holder was just there for individual distros to patch with their animated files. I know suse/opensuse had a couple of different icons for the start menu that they would patch into kde3 back in the 10.x days.
Unless I read objections I will replace the MNG with a PNG and update the one source code reference accordingly.
Darrell
What happens when you remove the MNG altogether, and remove the reference from the code?
I don't even know how it's being used, or if it is being used at all, we might as well check!
Calvin
Unless I read objections I will replace the MNG with a
PNG and update the one source code reference accordingly.
What happens when you remove the MNG altogether, and remove the reference from the code?
I don't even know how it's being used, or if it is being used at all, we might as well check!
That requires a C++ person like you. I struggle following the spaghetti.
Darrell
AFAIK the animations never worked anyway as the icon for the kickoff menu. the animations were disabled because of the Qt4 port and never got re-enabled. Now that we don't even use the weird custom icons that were used by kickoff, it's irrelevant.
What the last file included does, I do not know. I will need to verify if it can be removed from the code before removing it totally.
Calvin,
I grepped the entire source tree. Nothing makes any reference to kmenu_active.mng or even "kmenu_active." Not even the make files reference the image. I think we can purge kmenu_active.mng with impunity. I already purged the other two (kmenu_flipped and kmenu_vertical) mng files.
The only reference in the code is to kmenu_basic.mng.
Darrell
On 04/07/2012 12:27 AM, Darrell Anderson wrote:
Calvin,
I grepped the entire source tree. Nothing makes any reference to kmenu_active.mng or even "kmenu_active." Not even the make files reference the image. I think we can purge kmenu_active.mng with impunity. I already purged the other two (kmenu_flipped and kmenu_vertical) mng files.
The only reference in the code is to kmenu_basic.mng.
Darrell
It was probably one of those "great ideas at the time" that never got implemented....
Even if we decide we want the animation, there's no reason to keep it in such an obscure format—gif is no longer patent-encumbered, and apng is a viable alternative. However, since no one so far has admitted to even seeing the thing before, I would say it can probably be downgraded to a static image without causing a riot.
If we feel we absolutely need to keep the animation, I can try to edit it--I'm familiar enough with the GIMP, but I don't often handle animated images, given that they mostly went out with the <BLINK> tag.
Thanks.
If I read the code correctly, the whole kickoff import was from Suse. Those users would have been the only people to notice anything. Also, the primary issue that started this discussion is branding, which nobody would have noticed under KDE3 because the logo is correct for KDE3. :)
I agree we should dispense with the MNG format. Converting to GIF is fine by me.
Calvin knows how kickoff is supposed to work and look. Up to him to decide how he wants to handle that one remaining image. I already pushed the changes to delete the other two MNG images.
As I mentioned, if a static PNG is acceptable in kickoff for that one image (probably), I can convert that to PNG and fix the branding. If Calvin wants to maintain an animated image, then I'll let you or him handle the gimp. :)
Darrell