Hi all,
After discussions with the core development team, I have realised that I owe everybody a long overdue update regarding Trinity.
I apologise for the relatively long term silence on these mailing lists. Like most people, I have to work in order to keep the lights on and the servers humming, and these commitments have taken time away from TDE. In particular over the past several months I have not had any spare time to dedicate to TDE, which is why most development (other than Slavek's tireless patching) had appeared to grind to a halt.
The good news is that the work which had been taking most of my time is now easing up. I am currently diving into the bugtracker and am currently focused on getting R14.0.0 stabilized and ready to ship.
Thanks to several other dedicated individuals involved in the Trinity project, progress has continued while I was away. R14.0.0 is looking good overall, and the R14.0.0 road map and long term TDE road maps have been updated on the Etherpad to more accurately reflect our goals.
Despite my absence I am encouraged that TDE will continue to move forward.
After some discussions with the core developers of TDE, I have begun to realise that the project's top priority from now on needs to be resolving bug reports. Other work will continue, including enhancements and feature requests, but bug quashing will need to remain a top priority to ensure TDE's survival and success.
Secondly, Trinity has much in common with other "secondary" desktop environments. We never will have the developer power or userbase of KDE, GNOME, or Unity, but like our cousin "secondary" desktops, TDE has a vtal role to play in the free/libre software world. We should strive for excellence within our particular software design model, and not worry so much about what the Big Three desktops are doing at any given instant.
My motivation for using and developing Trinity is to create a desktop that functions the way I think it should function. How people believe a desktop should function varies widely and this is why so many exist, along with many window managers. The Trinity philosophy does not embrace certain popular elements now available in other desktops, and those elements are unlikely to ever become a part of Trinity. That kind of focus is neither "bad" nor "good." We live in a large, varied world and there is plenty of room for all of these varying opinions and designs. This is also part of the method why free/libre software will succeed in the long run: by encouraging choice and freedom of opinions.
Continuing Trinity is not about "us" versus "them"; instead, we are simply exercising our freedom of choice by improving our software as we see fit. Nothing more, nothing less.
Thank you so much for being patient the past several months. I know it was difficult for many of you, but rest assured that work on TDE will pick up again, especially with your continuing support!
Timothy Pearson Trinity Desktop Project
De: Timothy Pearson kb9vqf@pearsoncomputing.net Asunto: [trinity-devel] TDE Status Report Para: trinity-devel@lists.pearsoncomputing.net Fecha: sábado, 6 de abril, 2013 04:59 Hi all,
After discussions with the core development team, I have realised that I owe everybody a long overdue update regarding Trinity.
I apologise for the relatively long term silence on these mailing lists. Like most people, I have to work in order to keep the lights on and the servers humming, and these commitments have taken time away from TDE. In particular over the past several months I have not had any spare time to dedicate to TDE, which is why most development (other than Slavek's tireless patching) had appeared to grind to a halt.
The good news is that the work which had been taking most of my time is now easing up. I am currently diving into the bugtracker and am currently focused on getting R14.0.0 stabilized and ready to ship.
Thanks to several other dedicated individuals involved in the Trinity project, progress has continued while I was away. R14.0.0 is looking good overall, and the R14.0.0 road map and long term TDE road maps have been updated on the Etherpad to more accurately reflect our goals.
Despite my absence I am encouraged that TDE will continue to move forward.
After some discussions with the core developers of TDE, I have begun to realise that the project's top priority from now on needs to be resolving bug reports. Other work will continue, including enhancements and feature requests, but bug quashing will need to remain a top priority to ensure TDE's survival and success.
Secondly, Trinity has much in common with other "secondary" desktop environments. We never will have the developer power or userbase of KDE, GNOME, or Unity, but like our cousin "secondary" desktops, TDE has a vtal role to play in the free/libre software world. We should strive for excellence within our particular software design model, and not worry so much about what the Big Three desktops are doing at any given instant.
My motivation for using and developing Trinity is to create a desktop that functions the way I think it should function. How people believe a desktop should function varies widely and this is why so many exist, along with many window managers. The Trinity philosophy does not embrace certain popular elements now available in other desktops, and those elements are unlikely to ever become a part of Trinity. That kind of focus is neither "bad" nor "good." We live in a large, varied world and there is plenty of room for all of these varying opinions and designs. This is also part of the method why free/libre software will succeed in the long run: by encouraging choice and freedom of opinions.
Continuing Trinity is not about "us" versus "them"; instead, we are simply exercising our freedom of choice by improving our software as we see fit. Nothing more, nothing less.
Thank you so much for being patient the past several months. I know it was difficult for many of you, but rest assured that work on TDE will pick up again, especially with your continuing support!
Timothy Pearson Trinity Desktop Project
Thanks Timothy for the email!
(I apologize in advance for my bad English, I have a bit of a hurry writing)
As a tireless advocate KDE-3 user, I really want TDE has a long life and continue to develop and improve in the future (short, medium and long term). I look for a desktop that is configurable and complete (not simplistic as LXDE,...) and with characteristics centered in its useful for users and no a sample of technic virtuosity (tablet sense GNOME3/Shell/Unity, plasmoids KDE4,...). KDE3/TDE and XFCE4 are the closest to this ideal of desktop focused on what users really need to take advantage of your desktop (MATE is too simple, more inline with LXDE), and KDE3/TDE most than XFCE4 (KDE3/TDE is more complete in features). (My apologize for those who feel uncomfortable with this statements, nor do I have any interest in entering into a discussion about desktop environments).
As a reporter of a lot of bugs, my biggest reservations about TDE has been little attention paid to solve bugs reported. I have find frustrating that TDE have a number of bugs significantly greater than its predecessor KDE3 (comparing TDE with Debian Etch and Lenny's KDE-3, I tested TDE in Lenny, Squeeze and Wheezy). Several months ago I volunteered to help with what little I can to do for the development of TDE (basically contribute with Spanish translations and report bug), but that I continue locating bugs back down me to invest time in translations and more. If you really are going to invest a lot of effort in TDE now to resolve outstanding bugs, for me is the best possible news!
Best regards
On Friday 05 April 2013 6:59:48 pm you wrote:
Hi all,
After discussions with the core development team, I have realised that I owe everybody a long overdue update regarding Trinity.
I apologise for the relatively long term silence on these mailing lists. Like most people, I have to work in order to keep the lights on and the servers humming, and these commitments have taken time away from TDE. In particular over the past several months I have not had any spare time to dedicate to TDE, which is why most development (other than Slavek's tireless patching) had appeared to grind to a halt.
I am somewhat confused on how Trinity dev works. I have been using the 14.0 nightlies with Debian Wheezy for quite a few months now. There always seems to quite a few packages updated. Just yesterday the following:
'29 packages upgraded, 0 newly installed, 0 to remove and 0 not upgraded.'
From my experience with Debian, the release of new packages stops, and a good period of time to test the release. I am a little nervous about the number of new packages. What triggers new packages?
On Friday 05 April 2013 6:59:48 pm you wrote:
Hi all,
After discussions with the core development team, I have realised that I owe everybody a long overdue update regarding Trinity.
I apologise for the relatively long term silence on these mailing lists. Like most people, I have to work in order to keep the lights on and the servers humming, and these commitments have taken time away from TDE. In particular over the past several months I have not had any spare time to dedicate to TDE, which is why most development (other than Slavek's tireless patching) had appeared to grind to a halt.
I am somewhat confused on how Trinity dev works. I have been using the 14.0 nightlies with Debian Wheezy for quite a few months now. There always seems to quite a few packages updated. Just yesterday the following:
'29 packages upgraded, 0 newly installed, 0 to remove and 0 not upgraded.'
From my experience with Debian, the release of new packages stops, and a good period of time to test the release. I am a little nervous about the number of new packages. What triggers new packages?
Packages are updated whenever I manually run the "nightly" autobuild script; this is *typically* done when I think the GIT tree is in a usable state and that the resultant packages should work. This should be automated to run every night (hence the name), but the TDE archive grew too large for that to be feasible some time ago. I am working on upgrading the build system to provide a true nightly build, but this is slow work due to TDE's almost nonexistent financial support. ;-)
Tim