Hi,
I would like to contribute in any way that I can. I have some experience with graphics creation 2D and 3D, also I do program a llittle and would like to know how the progress to porting programs to Qt4. I would like to help in porting applications for the next version of TDE.
Pauline Martin
I would like to contribute in any way that I can. I have some experience with graphics creation 2D and 3D, also I do program a llittle and would like to know how the progress to porting programs to Qt4. I would like to help in porting applications for the next version of TDE.
Hi Pauline and welcome,
Much of the image work done thus far has been in the nature of updating files for rebranding, which is the process of establishing a Trinity identity rather than KDE. Much of that work is changing things like "K" to "T." With that said, there have been past discussions about creating new art work. You might want to search the developer list archives for those discussions:
http://trinity-devel.pearsoncomputing.net/
Probably a sane approach is to propose new art work before creating anything. Mostly to save you time. :)
Most of the Trinity programming is C++. If you have experience with C++ or feel confident enough with other programming languages and just want to jump in, the bug tracker is the best place to start. The bug tracker includes enhancement requests. Find some bug reports or enhancement requests that look palatable to you and then start hacking.
http://bugs.trinitydesktop.org/
You should have a local build environment if you want to help with code, in order to test your patches before posting as an attachment in the bug tracker.
The general approach is to create a local copy of the GIT repository and then copy or create build scripts to support building packages. Debian, Ubuntu, OpenSuse, Fedora, Arch, and Slackware are represented here. Therefore finding build scripts is a matter of asking. The GIT repository is > 4GB therefore even with a broadband connection expect the process of creating a local repository to take a few hours.
The wiki contains information about building packages:
http://www.trinitydesktop.org/wiki/bin/view/Developers/WebHome
Please ask questions. A new perspective will help us improve the wiki. :)
We don't port anything to Qt4. We use an interface layer that allows certain apps to use some Qt4 code but we don't port directly to Qt4. We now maintain the Qt3 software collection and we have modified those sources many times to support Trinity.
The next official release is scheduled for spring and will be version R14.0.0. The new version scheme is intentional to break from KDE and to better establish a Trinity identity. The current stable version is 3.5.13.1. Slavek Banko is the lead for all things 3.5.13.x. There are plans for a 3.5.13.2 release. You can download 3.5.13.1 packages by following the links at the home page of the Trinity web site.
There are no official GIT development branch packages available. All of us build our own GIT packages. Some folks provide GIT packages but you'll have to ask around for where those packages might be and whether they are available for your distro.
I hope that helps. :)
Darrell
I did not mean to imply porting from qt3 to qt4 precisely, I meant to the tqt framework. At least what I read made it sound like once the porting to the tqt framework was completely done that it there would no longer be a need for qt3 as a dependency. Was I wrong?
An idea for art: 1. A triquetra-type image of either penguins or overlapping circles or something (ideas welcome) 2. We could replace the shutdown, standby, and power buttons with images of a penguin's ace with eyes open, half-closed and sleeping. I could do these in 3D or in 2D.
Pauline Martin
On Mon, Dec 3, 2012 at 7:47 PM, Darrell Anderson humanreadable@yahoo.com wrote:
I would like to contribute in any way that I can. I have some experience with graphics creation 2D and 3D, also I do program a llittle and would like to know how the progress to porting programs to Qt4. I would like to help in porting applications for the next version of TDE.
Hi Pauline and welcome,
Much of the image work done thus far has been in the nature of updating files for rebranding, which is the process of establishing a Trinity identity rather than KDE. Much of that work is changing things like "K" to "T." With that said, there have been past discussions about creating new art work. You might want to search the developer list archives for those discussions:
http://trinity-devel.pearsoncomputing.net/
Probably a sane approach is to propose new art work before creating anything. Mostly to save you time. :)
Most of the Trinity programming is C++. If you have experience with C++ or feel confident enough with other programming languages and just want to jump in, the bug tracker is the best place to start. The bug tracker includes enhancement requests. Find some bug reports or enhancement requests that look palatable to you and then start hacking.
http://bugs.trinitydesktop.org/
You should have a local build environment if you want to help with code, in order to test your patches before posting as an attachment in the bug tracker.
The general approach is to create a local copy of the GIT repository and then copy or create build scripts to support building packages. Debian, Ubuntu, OpenSuse, Fedora, Arch, and Slackware are represented here. Therefore finding build scripts is a matter of asking. The GIT repository is > 4GB therefore even with a broadband connection expect the process of creating a local repository to take a few hours.
The wiki contains information about building packages:
http://www.trinitydesktop.org/wiki/bin/view/Developers/WebHome
Please ask questions. A new perspective will help us improve the wiki. :)
We don't port anything to Qt4. We use an interface layer that allows certain apps to use some Qt4 code but we don't port directly to Qt4. We now maintain the Qt3 software collection and we have modified those sources many times to support Trinity.
The next official release is scheduled for spring and will be version R14.0.0. The new version scheme is intentional to break from KDE and to better establish a Trinity identity. The current stable version is 3.5.13.1. Slavek Banko is the lead for all things 3.5.13.x. There are plans for a 3.5.13.2 release. You can download 3.5.13.1 packages by following the links at the home page of the Trinity web site.
There are no official GIT development branch packages available. All of us build our own GIT packages. Some folks provide GIT packages but you'll have to ask around for where those packages might be and whether they are available for your distro.
I hope that helps. :)
Darrell
To unsubscribe, e-mail: trinity-devel-unsubscribe@lists.pearsoncomputing.net For additional commands, e-mail: trinity-devel-help@lists.pearsoncomputing.net Read list messages on the web archive: http://trinity-devel.pearsoncomputing.net/ Please remember not to top-post: http://trinity.pearsoncomputing.net/mailing_lists/#top-posting
On Mon, Dec 3, 2012 at 7:47 PM, Darrell Anderson humanreadable@yahoo.com wrote:
I would like to contribute in any way that I can. I have some experience with graphics creation 2D and 3D, also I do program a llittle and would like to know how the progress to porting programs to Qt4. I would like to help in porting applications for the next version of TDE.
Hi Pauline and welcome,
Much of the image work done thus far has been in the nature of updating files for rebranding, which is the process of establishing a Trinity identity rather than KDE. Much of that work is changing things like "K" to "T." With that said, there have been past discussions about creating new art work. You might want to search the developer list archives for those discussions:
http://trinity-devel.pearsoncomputing.net/
Probably a sane approach is to propose new art work before creating anything. Mostly to save you time. :)
Most of the Trinity programming is C++. If you have experience with C++ or feel confident enough with other programming languages and just want to jump in, the bug tracker is the best place to start. The bug tracker includes enhancement requests. Find some bug reports or enhancement requests that look palatable to you and then start hacking.
http://bugs.trinitydesktop.org/
You should have a local build environment if you want to help with code, in order to test your patches before posting as an attachment in the bug tracker.
The general approach is to create a local copy of the GIT repository and then copy or create build scripts to support building packages. Debian, Ubuntu, OpenSuse, Fedora, Arch, and Slackware are represented here. Therefore finding build scripts is a matter of asking. The GIT repository is > 4GB therefore even with a broadband connection expect the process of creating a local repository to take a few hours.
The wiki contains information about building packages:
http://www.trinitydesktop.org/wiki/bin/view/Developers/WebHome
Please ask questions. A new perspective will help us improve the wiki. :)
We don't port anything to Qt4. We use an interface layer that allows certain apps to use some Qt4 code but we don't port directly to Qt4. We now maintain the Qt3 software collection and we have modified those sources many times to support Trinity.
The next official release is scheduled for spring and will be version R14.0.0. The new version scheme is intentional to break from KDE and to better establish a Trinity identity. The current stable version is 3.5.13.1. Slavek Banko is the lead for all things 3.5.13.x. There are plans for a 3.5.13.2 release. You can download 3.5.13.1 packages by following the links at the home page of the Trinity web site.
There are no official GIT development branch packages available. All of us build our own GIT packages. Some folks provide GIT packages but you'll have to ask around for where those packages might be and whether they are available for your distro.
I hope that helps. :)
Darrell
On Mon, Dec 3, 2012 at 10:07 PM, pauline martin 321eniluap@gmail.com wrote:
I did not mean to imply porting from qt3 to qt4 precisely, I meant to the tqt framework. At least what I read made it sound like once the porting to the tqt framework was completely done that it there would no longer be a need for qt3 as a dependency. Was I wrong?
An idea for art:
- A triquetra-type image of either penguins or overlapping circles
or something (ideas welcome) 2. We could replace the shutdown, standby, and power buttons with images of a penguin's ace with eyes open, half-closed and sleeping. I could do these in 3D or in 2D.
Pauline Martin
I apologize for the top-posting of my last message (please forgive me) and hopefully it is fixed here. It was not intentional, just tired. However I also had another idea for some art, I cold also do a 3Dish image where 3 balls overlap with their overlapping colors changing due to the overlap.
Pauline Martin
I did not mean to imply porting from qt3 to qt4 precisely, I meant
to
the tqt framework. At least what I read made it sound like once the porting to the tqt framework was completely done that it there would no longer be a need for qt3 as a dependency. Was I wrong?
Everything in GIT now runs on the tqtinterface layer. Other than new ABI/API changes, there is no more related work to be performed. Historically, we went through a rough time with the overall conversion between 3.5.12 -> 3.5.13.1. Most if not all of those bugs were found and most of the patches have been back ported to 3.5.13.1 too.
We still maintain Qt3, mostly as a base and reference, but the preferred method of building packages is against TQt3. There will always be a dependency on one or the other, but as development continues, that dependency shifts more and more to TQt3. At least one package builds only against TQt3 and no longer builds against Qt3: tdebindings. There might be other packages, but I would not know because I have been building against TQt3 since the GIT migration almost a year ago.
An idea for art:
- A triquetra-type image of either penguins or overlapping circles
or something (ideas welcome) 2. We could replace the shutdown, standby, and power buttons with images of a penguin's ace with eyes open, half-closed and sleeping. I could do these in 3D or in 2D.
The penguin is symbolically linked to the Linux kernel and the gnu is symbolically related to the gcc infrastructure. I think Trinity should have its own symbolic imagery. :)
A triquetra type image sounds interesting, but where do you envision these images to be used? Are you thinking project logos at this point or other art work for packages?
I apologize for the top-posting of my last message (please forgive me) and hopefully it is fixed here. It was not intentional, just tired. However I also had another idea for some art, I cold also do a 3Dish image where 3 balls overlap with their overlapping colors changing due to the overlap.
Personally I don't care whether people top post or bottom post. I see both styles in my emails outside this list and I use whatever the other person uses. I have enough intelligence and patience to read either. So does everybody else here, but old customs die hard. :) Darrell
On Tue, Dec 4, 2012 at 12:20 AM, Darrell Anderson darrella@hushmail.com wrote:
I did not mean to imply porting from qt3 to qt4 precisely, I meant to the tqt framework. At least what I read made it sound like once the porting to the tqt framework was completely done that it there would no longer be a need for qt3 as a dependency. Was I wrong?
Everything in GIT now runs on the tqtinterface layer. Other than new ABI/API changes, there is no more related work to be performed. Historically, we went through a rough time with the overall conversion between 3.5.12 -> 3.5.13.1. Most if not all of those bugs were found and most of the patches have been back ported to 3.5.13.1 too.
We still maintain Qt3, mostly as a base and reference, but the preferred method of building packages is against TQt3. There will always be a dependency on one or the other, but as development continues, that dependency shifts more and more to TQt3. At least one package builds only against TQt3 and no longer builds against Qt3: tdebindings. There might be other packages, but I would not know because I have been building against TQt3 since the GIT migration almost a year ago.
An idea for art:
- A triquetra-type image of either penguins or overlapping circles
or something (ideas welcome) 2. We could replace the shutdown, standby, and power buttons with images of a penguin's ace with eyes open, half-closed and sleeping. I could do these in 3D or in 2D.
The penguin is symbolically linked to the Linux kernel and the gnu is symbolically related to the gcc infrastructure. I think Trinity should have its own symbolic imagery. :)
A triquetra type image sounds interesting, but where do you envision these images to be used? Are you thinking project logos at this point or other art work for packages?
I apologize for the top-posting of my last message (please forgive me) and hopefully it is fixed here. It was not intentional, just tired. However I also had another idea for some art, I cold also do a 3Dish image where 3 balls overlap with their overlapping colors changing due to the overlap.
Personally I don't care whether people top post or bottom post. I see both styles in my emails outside this list and I use whatever the other person uses. I have enough intelligence and patience to read either. So does everybody else here, but old customs die hard. :)
Darrell
I was thinking of making the triquetra-type image (overlapping balls whatever) in place of the T in the gear (originally a K from KDE). As that is one location that needs to be obviously be rebranded if we are to trully become our own entity away from kde. Other imagery would of course need to go as well and I will work on creating a list of other apps and stuff that I think might be good to change their art for. Suck as Chalk, and in sme cases it might be good to know what the image for for the DE is before creating an entire set of icons and art that would go with it. I do need to however, either find a list of art that needs to go or to create one. Otherwise, it would almost be like chasing a bouncing ball in the dark.
Pauline Martin
On Tue, Dec 4, 2012 at 7:36 AM, pauline martin 321eniluap@gmail.com wrote:
On Tue, Dec 4, 2012 at 12:20 AM, Darrell Anderson darrella@hushmail.com wrote:
I did not mean to imply porting from qt3 to qt4 precisely, I meant to the tqt framework. At least what I read made it sound like once the porting to the tqt framework was completely done that it there would no longer be a need for qt3 as a dependency. Was I wrong?
Everything in GIT now runs on the tqtinterface layer. Other than new ABI/API changes, there is no more related work to be performed. Historically, we went through a rough time with the overall conversion between 3.5.12 -> 3.5.13.1. Most if not all of those bugs were found and most of the patches have been back ported to 3.5.13.1 too.
We still maintain Qt3, mostly as a base and reference, but the preferred method of building packages is against TQt3. There will always be a dependency on one or the other, but as development continues, that dependency shifts more and more to TQt3. At least one package builds only against TQt3 and no longer builds against Qt3: tdebindings. There might be other packages, but I would not know because I have been building against TQt3 since the GIT migration almost a year ago.
An idea for art:
- A triquetra-type image of either penguins or overlapping circles
or something (ideas welcome) 2. We could replace the shutdown, standby, and power buttons with images of a penguin's ace with eyes open, half-closed and sleeping. I could do these in 3D or in 2D.
The penguin is symbolically linked to the Linux kernel and the gnu is symbolically related to the gcc infrastructure. I think Trinity should have its own symbolic imagery. :)
A triquetra type image sounds interesting, but where do you envision these images to be used? Are you thinking project logos at this point or other art work for packages?
I apologize for the top-posting of my last message (please forgive me) and hopefully it is fixed here. It was not intentional, just tired. However I also had another idea for some art, I cold also do a 3Dish image where 3 balls overlap with their overlapping colors changing due to the overlap.
Personally I don't care whether people top post or bottom post. I see both styles in my emails outside this list and I use whatever the other person uses. I have enough intelligence and patience to read either. So does everybody else here, but old customs die hard. :)
Darrell
I was thinking of making the triquetra-type image (overlapping balls whatever) in place of the T in the gear (originally a K from KDE). As that is one location that needs to be obviously be rebranded if we are to trully become our own entity away from kde. Other imagery would of course need to go as well and I will work on creating a list of other apps and stuff that I think might be good to change their art for. Suck as Chalk, and in sme cases it might be good to know what the image for for the DE is before creating an entire set of icons and art that would go with it. I do need to however, either find a list of art that needs to go or to create one. Otherwise, it would almost be like chasing a bouncing ball in the dark.
Pauline Martin
Just did a search through the contents of tde-tdeartwork and found a few more images that I thought might be worth changing. These are (without the file type):
about_kde go_old go kfs_kde (might want a totally new mascot character /thing) I can make a mascot/character if so desired) kmenu krec krita_kra krita
However, I do realize that by changing a subset of icons and imagery I would have to force myself to stay within their style and feel. Where as a completely new set (yes more work) could be desired more. I also realize that only some of the art that might be desired to be replaced is within tde-tdeartwork.
Pauline Martin