> I
can't find any apps that depend upon mlt. Is mlt
something we want to
maintain?
Darrell
mlt++ :)
MLT = Media Lovin' Toolkit
Seriously - I don't know. I just built the thing
because it was part of the
GIT tree that should either be working, or fixed
or
nuked. A rendering engine
is a good thing as long as something uses it.
IMHO,
cinelerra is the only
non-liner editor to use (kino is great for rough
cuts).
Since it builds, I don't see any reason to nuke it. The
project is still
active:
the GIT tre. According to
the GIT tree it is version 0.2.5 WHICH WAS
RELEASED IN
2007!!!
THERE HAVE BEEN --> 24 <-- RELEASES SINCE THAT
TIME. If this is accurate -
the
we need to either update the source to version
0.7.8,
See:
fine. The code should be
uploaded to git.
TDE == NO OLD CODE!!
The new mlt package is also a split package on arch:
mlt-0.7.8-1-i686.pkg.tar.xz
mlt-python-bindings-0.7.8-1-i686.pkg.tar.xz
I say update the code in GIT to current 0.7.8.
I could not build mlt 0.2.5 against TQt3 without patching. I noticed the old version
several days ago.
The challenge is this package is a continually moving target. We don't offer anything
that directly depends upon mlt/mlt++. Seems to me that anybody building other packages
needing mlt will do so through their distro and are likely to build those packages against
Qt4 or GTK.
Are you sure you built the latest mlt against TQt3 without errors? The qimage module needs
patching because qimage does not know about TQt3, only Qt3.
Darrell