Guys,
I am trying to understand build failures in tdeaddons, tdegames and tdetoys
(and probably all other autoconf sources). Each of the packages fails during
make of the very first file that requires a .moc file:
tdeaddons:
make[4]: Entering directory
`/build/src/tdeaddons/kaddressbook-plugins/xxports/kworldclock'
<snip>
geo_xxport.cpp:114:26: fatal error: geo_xxport.moc: No such file or directory
compilation terminated.
tdegames:
make[3]: Entering directory `/build/src/tdegames/libtdegames/highscore'
<snip>
kconfigrawbackend.cpp:21:33: fatal error: kconfigrawbackend.moc: No such file
or directory compilation terminated.
tdetoys:
make[3]: Entering directory `/build/src/tdetoys/amor'
<snip>
amordialog.cpp:35:26: fatal error: amordialog.moc: No such file or directory
compilation terminated.
In all 3 cases, the first time the build looks for a .moc file, it is not
there. I am completely lost on this one. I have re-read HowToBuild, I have
search for "moc files not generated" and all I find is a reference to a cmake
QT_AUTOMOC flag that isn't relevant to autoconf.
How are the moc files generated? Is there some flag I can set or add that
would show what is going on? Need help here...
--
David C. Rankin, J.D.,P.E.