Michael . composed on 2014-10-18 08:30 (UTC+1100):
A user should never have to adjust their screen.
Ideally, yes, but it is not realistic to think none should want or need to
use controls provided for that purpose.
They buy a screen install it and use it.
Or they don't. Screens purchasers and screen users are probably different
more often than they are the same. Not everyone gets to choose the screen he
must use.
normal users
Not everyone is "normal". You just wrote you have uncommon limitations. I do
too.
should never be required to adjust pixels,
resolutions, or anything else
for that matter. In essence these things should "just work".
That would be nice. It isn't reality. Computers and software offer various
adjustment possibilities for good reason, among which, personalization.
People's capabilities, needs and preferences vary in many ways and for many
reasons. Controls are provided so accommodation can be made to them by the
user. Do you remember what the "P" in "PC" means?
For everyone else to be required to adjust their
resolutions so an inch on
your screenshot is an inch on their screen creates work for everyone else
that they would never be required to do in any other, normal usage,
circumstance.
You missed the point of both screenshot and instructions for viewing it. You
don't *need* to adjust anything - *unless* you want an opportunity for the
same perspective observed here, seeing something close to what is presented
to my eyes, that being viewing the subject page on a high *density* display,
to compare to whatever the source URL presents viewed in your browser at
whatever pixel *density* your own screen features.
That's part of the root problem with web design, that designers *don't* take
initiative to observe from perspectives other than their own. Having only one
or two displays and rarely or never making adjustments from shipped settings
greatly impedes incorporating the myriad of possible user perspectives into
design thought processes.
Sorry but mine offers a "physical context"
as well. They are screenshots of
a 29" ultra wide screen with the TDE website on it.
Your '"physical context"' is incomplete. Even knowing your resolution
and
screen size, there's nothing within any of your images that offers a viewer
any ease, if any possibility at all, to achieve the same perspective as
yours, unless he happens to have a display of suitable size with pixel
density matching yours. He would have to do a bunch of manual calculations to
figure out how to adjust the size of your images in order to acquire your
viewing perspective.
My screenshot contains an object that can be measured with a ruler so as to
be readily adjusted to achieve the perspective observed here.
I presented 3 shots
from this screen and another 3 from my laptop.
Scaling am image to its physical size?
It's a picture of what was on my
screen in its physical size.
How does that help anyone lacking the same screen size and resolution
(measuring unit / resolution = density) as yours to see the context and
perspective you see?
That is why websites are not made to measure
but rather are made to adjust to the users individual setup.
Except most *are* made to measure (in px units), and are *not* made to adjust
to the users individual setup (constrained as well as enhanced by site/author
CSS). Most size most objects in CSS px, which wholly disregard the user's
environment.
It does not matter one iota how many lines of text
there are what matters
is the screen real estate is used wisely.
How many words fit on the screen is a yardstick for measuring the wisdom of
space usage. Text experts universally agree that too many words per line
negatively impact reading efficiency. Site styles putting huge numbers of
words on a line are indicators of unwise use of screen space.
Having two thirds of a screen
with white space isn't very good usage of screen real estate.
No disagreement from here. Our differences are about the evaluation of why it
happens, its impact, and what might best be done to avoid or eliminate it.
--
"The wise are known for their understanding, and pleasant
words are persuasive." Proverbs 16:21 (New Living Translation)
Team OS/2 ** Reg. Linux User #211409 ** a11y rocks!
Felix Miata ***
http://fm.no-ip.com/