Hello, all!
I do not have any college education do to being... well... poor. Also, I would probably go
more for a Theology or Philosophy degree if I was going to College, anyway. This would be
more of hobby than a job for me and I wouldn't intend to make money. That being said,
if there are other ways to get a grasp on the fundamentals of computer science and then go
on to learn, say, Python as was recommended, I am open to spending a chunk of change for
something like this.
Sent from Yahoo Mail on Android
On Sat, Jul 1, 2023 at 11:17, Dr. Nikolaus Klepp via
tde-users<users(a)trinitydesktop.org> wrote: Anno domini 2023 Sat, 1 Jul 12:41:50
-0500
Michael via tde-users scripsit:
On Friday 30 June 2023 06:55:03 pm Mike Bird via
tde-users wrote:
On Fri June 30 2023 16:37:26 Alex Cornwell via
tde-users wrote:
Hi, all! I love TDE and want to see it thrive for
ages
to come. Problem is I don't know where to start online education wise. I
know I can use places like Linux Foundation and Udemy but what classes
does one take? Should I try learning C++? Learn what TQt actually is and
does? I just haven't a clue where to start. Thank you for any help you
guys can provide.
Hi Alex,
TDE is mostly written in C++ so you would indeed need to know C++ if you
wished to fix bugs or add new features.
But first of all do you have a good grounding in computer science?
It's fairly easy to learn a new computer language but understanding the
science behind it all is difficult without a few years of college study.
What Mike said, but...
I have 8 years college (2 CS, 4 MIS, 2 MBA) and have written code in over a
hundred different languages from the low level of assembler to the high level
of CASE tools.
You do need a good grounding in computer science (well logic really), but you
don’t have to get that from a college per se. A decent online course in a
beginner language will give you about 70-80% of the foundation you need to
write okay code in most any language. Writing ‘great’ code above and beyond
that is either a) mostly up to the individual’s commitment to learn and
follow the specific language’s, or organization's, coding standards or b)
being really good at picking up those standards from code you’re editing or
patching.
As to C++, which you’ll need an answer to this from Mike and/or the other TDE
devs:
If the TDE code base uses any Object Oriented type structure, you will need to
do some learning on OO. OO is significantly different enough from procedural
based languages, that it is hard to write in if you only have a procedural
foundation.
The dev’s can also give recommendations as to what editor to use to make ‘life
easier’ in relation to writing code for TDE. (I use Kwrite for
everyday ‘stuff,’ but I don’t recommend it for any OO language.)
I add my 2¢: OO did not solve any of the problems it was said it would. I use
"kate" or "joe" for anything that has no dedicated IDE - which is
almost anything language I use but "racket". TDE uses OO (QT framework) a lot
and it's been cool on a Sharp Zaurus in days long gone. Nowadays it's hard to get
the boilerplate templates that tdevelop emits compiled at all from within the IDE -
you're better off using a editor + konsole.
Anyway, you'd need basic knowledge on C/C++. Get a good book on C basics (e.g.
Kernigham Richie 2nd Edition), the basics of C++ (don't know a good book on that,
Stroustrup was a PITA), Then I'd recommend you to start somewhere about there and try
the exampes:
https://wiki.trinitydesktop.org/Category:Developers#C.2B.2B_GUI_Programming…
Nik
--
Please do not email me anything that you are not comfortable also sharing with the NSA,
CIA ...
____________________________________________________
tde-users mailing list -- users(a)trinitydesktop.org
To unsubscribe send an email to users-leave(a)trinitydesktop.org
Web mail archive available at
https://mail.trinitydesktop.org/mailman3/hyperkitty/list/users@trinitydeskt…